Role Playing Ancient History: Integrating Creativity
and
Technology to Enhance Student Engagement
Kathleen M. Quinn (University of Cincinnati)
This paper will address two innovative pedagogies undertaken in upper level,
undergraduate history courses at Northern Kentucky University and the effectiveness
of such curricula on students who generally feel little connection with the
campus community. Northern, a four-year, public, low-selectivity, regional
university with 14,000 students, values education that is learner-centered,
increases public engagement, offers opportunities for creativity, and encourages
collegiality (“Northern Kentucky University’s 2003-2008 Strategic Agenda”).
These commitments, plus Northern’s dedication to enhancing student access
to and faculty use of technology, prompted the development of Greek and Roman
history courses that integrate cooperative role playing with the technology
resources offered by the Blackboard Learning System.
For a Roman history course, the author developed an interactive journal
assignment called the Viatores Aeterni in
which each student assumed a persona from Roman history. Students developed
fictitious, but historically-rooted, personae in response to assigned occupational
prompts (e.g., priestess, merchant). The journal assignment incorporated
written, oral, and Blackboard components, and it created opportunities for
students to “own” and share course material relevant to their persona’s historical
experience. For a Greek history course, the author utilized Mark C. Carnes
and Josiah Ober’s The Threshold of Democracy: Athens in 403 B.C. (Longman,
2005), part of the “Reacting to the Past” curriculum. Both of these pedagogies
involved student creativity, individual research, group participation, and
use of technology. The author will discuss the obstacles and positive outcomes
of using such curricula with a student population that is often hesitant
to connect with faculty and peers on campus.